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141. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
I must really give you credit for being so thorough, you've literally tackled all the problems at once and provided ideas that could and should fix them. +1 I think CCP should hire you.
- by Randy Wray - at 2013.08.07 19:39:00
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142. What about interceptors? - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Plz giff Malediction DPS of Ranis (but at rocket range), speed of claw and an extra mid. It should get these because its so pretty. Actually a ship with like 200% damage bonus to rockets would be pretty cool (and thats about ...
- by Randy Wray - at 2013.08.04 08:55:00
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143. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Make NH's bonuses work on rapid light missiles and that ship is done.
- by Randy Wray - at 2013.08.03 08:33:00
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144. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Ranger 1 wrote: NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly co...
- by Randy Wray - at 2013.08.03 08:19:00
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145. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Caitlyn Tufy wrote: NaK'Lin wrote: You KNOW pirate ships will be bad after they touch them, right? They'll just ignore the fact you need to crosstrain, the fact you need to gather LP in NPC nullsec while being gankfood for everyone and the f...
- by Randy Wray - at 2013.08.02 07:39:00
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146. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
bump
- by Randy Wray - at 2013.08.02 07:24:00
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147. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
Aramis Defranzac wrote: Serket is such a great name for the Gallente Support Frigate, that I think we should finish naming the rest of them As someone wiser than me once said, nothing is anything until it has been named, and maybe by naming th...
- by Randy Wray - at 2013.08.01 21:01:00
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148. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Vagabond is the last ship that needs help in these announcements. With the new announcement that they'll buff shield boosters you'll be able to get 5-600 dps tank on a dread guristas large shield booster vagabond with blue pill. You can easily fit...
- by Randy Wray - at 2013.08.01 20:58:00
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149. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
gonna keep bumping this till I get dev response on why the rifter wasnt buffed properly.
- by Randy Wray - at 2013.08.01 18:10:00
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150. Raise the Black Flag... - in Player Features and Ideas Discussion [original thread]
There is actually a way to change identity in eve - alts is what they're called. Sorry but I had to poop on your party.
- by Randy Wray - at 2013.07.31 15:45:00
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151. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
As mentioned this is almost completely irrelevant for gate camps as they often have scouts. I've lost alot of kills roaming because I've landed on a gate, got +1 in local. Didn't see any animation on gate so I hit the jump button on the gate just ...
- by Randy Wray - at 2013.07.31 13:00:00
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152. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I gotta say I'd rather have a missile muninn than a scythe fleet issue with 40km webs (huginn) :P
- by Randy Wray - at 2013.07.31 12:31:00
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153. T2 Logi Frigs - in Player Features and Ideas Discussion [original thread]
I think the biggest problem with the tech 1 logi frigs for fleets is the fact that they have a big signature(especially in an mwd fleet) and a very small ability to fit a tank. For t2 logi frigs I agree with some other people in the thread that th...
- by Randy Wray - at 2013.07.31 12:24:00
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154. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Drake Doe wrote: oh that is such an adorable armor tank, so cute! If you keep eating your vegetables, one day you'll grow big and strong like us. The incursus can perma tank 150dps so I don't know what you're on about....
- by Randy Wray - at 2013.07.31 12:14:00
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155. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: Rifter isn't iWin button vs other frigates anymore so it needs a buff. I don't see why it should be better than any other frigate. I went to great lengths in my first post to explain this to you and still you post this...
- by Randy Wray - at 2013.07.31 11:58:00
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156. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Randy Wray wrote: TLDR For a solution I propose the following: 1, Change the skill bonuses from damage and tracking to damage and rate of fire to follow a common minmatar trend or damage and fallof to establish it'...
- by Randy Wray - at 2013.07.31 08:16:00
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157. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
The Rifter was my first pvp ship. I read wensley's rifter drifter guide and went out to lose some rifters and had a blast. It saddens me to see this beloved ship to be in such poor shape in todays meta. CCP buffed all the other frigates to the ski...
- by Randy Wray - at 2013.07.30 21:12:00
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158. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
This prolly has been mentioned already but whats up with that huge EHP nerf on the deimos? With that much base HP removed we're talking about 10k+ EHP removed and I think that was a very unnecesary change, only thing that keeps it ahead of the tho...
- by Randy Wray - at 2013.07.30 11:10:00
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159. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Personally i would like a combination of the current and the proposed ssystem so if a ship has a bigger cap pool it will drain like it used to with some indication on wether its working or not. I put noses on cyclones for example and it would be s...
- by Randy Wray - at 2013.07.23 10:26:00
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160. Small and Medium Beam Lasers - in Ships and Modules [original thread]
The primary reason I suggest the current long range tech 2 ammos to be changed into lower dps higher tracking is CCP fozzie mentioned during the fanfest keynote that they plan on making frigates harder to kill for bigger ships in the future. As a ...
- by Randy Wray - at 2013.07.09 18:59:00
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